(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
Sample · 40Riot Games · Observed matches only3 remakes excluded
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA = (13 + 2) / 1 = 15.00
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.
(Kills + Assists) / Deaths
KDA scale: below 1 = low; from 1 to below 2 = average; 2 = good; above 2 = strong.
These thresholds describe only your KDA. They do not depend on rank or opponent.