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OCE

Level 484 · Updated

FFGGWP · Riot Games

Your personal highlights

20gamesObserved matches only
Matches to analyse

20 matches available

Field coverage

Records cover collected matches and may not represent the whole season.

All · All queues · All games
Jul 6, 2026 – Sep 11, 2026 · UTC

Your game, in perspective

Current rank DIAMONDYour statisticsAll queuesRole · All

Your averageBest game · 100%
20 games
Your game, in perspective. Each axis shows your average as a percentage of your best single-game value in this selection. 100% is that personal best; no rank benchmark is used.
MetricYour averageBest game% of personal best
3.14 · 20 games934.9%
7.7 · 20 games1169.8%
461 · 20 games812.456.7%
768.6 · 20 games1,840.641.8%
0.85 · 20 games2.2937.1%
46.9% · 20 games93.5%50.1%

Reference pending: at least 100 games from 20 players are required.

Each axis shows your average as a percentage of your best single-game value in this selection. 100% is that personal best; no rank benchmark is used.

Riot Games
How it works

Arithmetic mean of each game's values. KDA = (kills + assists) ÷ max(deaths, 1).

Your record museum

Record · Observed matches only

LP progression

Riot Games
Latest snapshotDIAMOND I

75 LP

LP tracking started

Your next snapshot will add to your progress history.

Records through time

Since Jul 6, 2026
  1. Champion damage/min · 1,840.6Jinx · Aug 29, 2026 View match
  2. Champion damage/min · 1,400.3Viktor · Aug 22, 2026 View match
  3. Minions & monsters/min · 11Kai'Sa · Jul 31, 2026 View match