BlackMotions#TR1

TR

Level 299 · Updated

FFGGWP · Riot Games

Your personal highlights

20gamesObserved matches only
Matches to analyse

20 matches available

Field coverage

Records cover collected matches and may not represent the whole season.

All · All queues · All games
May 1, 2026 – Sep 23, 2026 · UTC

Your game, in perspective

Current rank GOLDYour statisticsAll queuesRole · All

Your averageBest game · 100%
20 games
Your game, in perspective. Each axis shows your average as a percentage of your best single-game value in this selection. 100% is that personal best; no rank benchmark is used.
MetricYour averageBest game% of personal best
2.09 · 20 games3.855.1%
6.3 · 20 games10.162.9%
406.5 · 20 games522.777.8%
825.7 · 20 games1,423.258%
0.87 · 20 games2.8231%
40.1% · 20 games69%58.2%

Reference pending: at least 100 games from 20 players are required.

Each axis shows your average as a percentage of your best single-game value in this selection. 100% is that personal best; no rank benchmark is used.

Riot Games
How it works

Arithmetic mean of each game's values. KDA = (kills + assists) ÷ max(deaths, 1).

Your record museum

Record · Observed matches only

LP progression

Riot Games
Latest snapshot
GOLD I · 39 LP
Highest observed rank
GOLD I · 39 LP
Observed change
+29 LP
Gaps and rank resets are not connected. 2 snapshots. Sep 22, 2026 – Sep 25, 2026Sep 22, 2026, 7:55 PM UTC · GOLD I · 10 LPSep 25, 2026, 9:09 PM UTC · GOLD I · 39 LP
Sep 22, 2026Sep 25, 2026
Sep 25, 2026, 9:09 PM UTCGOLD I · 39 LP

Records through time

Since May 1, 2026
  1. Champion damage/min · 1,423.2Garen · Sep 13, 2026 View match
  2. Champion damage/min · 1,142.9Malphite · Jun 6, 2026 View match